Set up
Team Management
Decide who can see and change what, before it matters.
Invite the whole team, then decide who can see what and who can change it. Four roles out of the box (Owner, Admin, Editor, Viewer), groups for departments and contractors, and overrides for the one person who needs an exception.
Members
Oytun
oytun@acme.com
Maria
maria@acme.com · Sales
Deniz
deniz@acme.com · Engineering
Sam
sam@northlight.io · Contractors
elif@acme.com
Invited as Editor · link expires in 5 days
Groups
Permissions
Sales can open Lead ROI Auditor
Contractors can see billing
Deniz can delete records (override)
Who can open what, who can change it, and who is still just invited. Set it once and it holds across every app in the workspace.
What Team Management gives you
Role-Based Access
Four built-in roles: Owner, Admin, Editor, Viewer. Clear permissions hierarchy.
User Groups
Create groups for bulk permission assignment. "Engineering", "Sales", "Contractors".
Email Invitations
Invite team members by email with expiring tokens. Secure onboarding flow.
Permission Overrides
Grant or deny specific permissions per user or group. Fine-grained when you need it.
App-Level Access
Control access at the app level. Some apps for everyone, some for specific teams.
Member Status
Track pending, active, and suspended members. Full lifecycle management.
Why Team Management matters
- Fine-grained without being complex
- Groups make bulk management easy
- Permission overrides handle edge cases
- Full audit trail of access changes
How Team Management works
Access is one of those things you only think about after it goes wrong. Team Management is where you settle it up front, and it takes a minute. Four built-in roles (Owner, Admin, Editor, Viewer) cover most of a company on day one. Groups and permission overrides are there for the rest, and you only touch them when you actually need them.
Inviting team members is simple: enter their email address, select a role, and Runwork sends a secure invitation with an expiring token. New members join with their assigned permissions already in place. You can track invitation status (pending, accepted, or expired) and resend invitations when needed. The entire member lifecycle is managed: invite, activate, adjust permissions, and when necessary, suspend or remove.
User groups add a powerful layer of organization. Create groups like "Engineering", "Sales", or "Contractors", then assign permissions to the group rather than individual users. When a new team member joins, adding them to the appropriate groups immediately grants the right access levels. Groups also simplify app-level access, letting you make certain apps available only to specific groups.
Permission overrides handle edge cases. The four built-in roles cover most scenarios, but sometimes you need exceptions: an Editor who can also delete records, a Viewer who can access one specific app others can't. Override specific permissions per user or group without disrupting the overall role hierarchy. This flexibility extends across workspaces, where the same user can have different roles in different contexts.
Every access change is logged in your audit logs. See who invited whom, when permissions changed, and who accessed what. This visibility is essential for security reviews and compliance requirements.
Frequently Asked Questions
What roles are available in Runwork team management?
How do user groups work in Runwork?
Can I give someone extra permissions beyond their role?
How do I invite team members to my workspace?
Use Cases
Related Features
See How Teams Use Team Management
Ready to try Team Management?
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